Motion Algorithms
Vortex features advanced pathing algorithms that go beyond simple point-to-point movements.
1. Boomerang (MoveToPose)
The Boomerang controller is designed to move to a point while arriving at a specific angle. It works by projecting a "carrot point" that leads the robot into the target.
chassis.moveToPose(24, 24, 90, 2000);
Parameters
- Lead Factor: Controls how much "curvature" the path has. A higher value leads to more drastic turns.
- Velocity Profiling: Boomerang automatically uses Trapezoidal Profiling to start and stop smoothly.
2. Pure Pursuit
Pure Pursuit is the industry standard for following complex, pre-generated paths.
Using Assets
Vortex treats paths as "Assets" (binary data linked to your project).
ASSET(example_path_txt); // Define the path asset
chassis.follow(example_path_txt, 15, 3000); // 15" lookahead
Lookahead Distance
- Small Lookahead: Robot follows the path very tightly but may oscillate.
- Large Lookahead: Robot follows the path more loosely and "cuts corners" for more speed.
3. Shortest-Path Turning
Vortex turn algorithms automatically calculate the shortest distance to a target angle.
// Will turn CCW if target is -90 but CW if target is 270
chassis.turnToHeading(90, 1000, {.direction = vortex::AngularDirection::AUTO});
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